Forged Alliance is a stand-alone expansion of the 2007 Real-Time Strategy (RTS) game “Supreme Commander“. It was the spiritual sequel of the 1997 RTS game. Supreme Commander Game Fixes, No-CD Game Fixes, No-CD Patches, No-CD Files, PC Game Fixes to enable you to play your PC Games without the CD in the drive. This review covers Supreme Commander and Supreme Commander Forged Alliance. One of the greatest RTS games of all time. If you like commanding hundreds of. Supreme Commander is a real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games. The game is considered to be a. Supreme Commander Patch Download. Set in the 3. 7th century, Supreme Commander signals the next evolution in the RTS genre by being the first strategy game to deliver a truly strategic and tactical experience. You direct one of three warring human factions, the Aeon Illuminate, the Cybran Nation or the United Earth Federation, as their Supreme Commander, the ultimate power on the battlefield. About This Game In Supreme Commander 2, players will experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and. The conflicts you fight are won or lost because of strategies devised and executed by you on the field of battle. It'll take every ounce of your strategic might to successfully unleash and direct a war machine comprised of hundreds of advanced, futuristic weapons across land, sea and in the air. Challenging you for galactic supremacy are some of the most cunning and intelligent enemies ever seen in an RTS game. Enemies that will fight to the death for every scrap of territory and show no mercy. Aiding you in your war effort is a dynamic and revolutionary camera system that lets you instantly zoom in and out of location on the map and direct your forces the way you need to! Delivering one of the most advanced and innovative features of any RTS game, Supreme Commander establishes a breathtaking new standard with the sheer scope and scale of its gameplay. Colossal battles tear across maps of incomparable size as hundreds of units clash in epic battles of supremacy. Scale: Witness tiny assault bots get crushed into oblivion by towering mega units, or watch as smaller attack bombers desperately try to bring down a gigantic experimental unit. Scope: Concentrate on individual ground battles or zoom all the way out in a single, seamless motion that reveals the full theatre of war. Supreme Mech Commander is the start of a total conversion mod for Supreme Commander FA based on the Battletech universe. The ultimate goal at date is to have four.Plan and unleash multiple strategic attacks from this tactical vantage point. Plan, coordinate, and unleash strategic ground, naval and air attacks in a true display of combined- arms tactics. Use your heavy bombers to weaken a key enemy position before sending in your ground assault forces to mop up any survivors. Shell enemy fortifications with your water- based destroyers, or use submarines to launch a surprise attack against enemy aircraft carriers. In Supreme Commander, there are no limits to the strategic possibilities. Supreme Commander (video game) - Wikipedia, the free encyclopedia. Supreme Commander is a real- time strategyvideo game designed by Chris Taylor and developed by his company, Gas Powered Games. The game is considered to be a spiritual successor to Taylor's 1. Total Annihilation. First announced in the August 2. PC Gamer magazine. A standalone expansion, Supreme Commander: Forged Alliance, was released on November 6 of the same year. A sequel, Supreme Commander 2, has also been released. Supreme Commander is focused on using a giant bipedal mech called an Armored Command Unit (or ACU) to build a base, then upgrading units to reach higher technology tiers, and conquering opponents. The player can command one of three factions: the Aeon Illuminate, the Cybran Nation, or the United Earth Federation. Supreme Commander was highly anticipated in pre- release previews, and was well received by critics, with a Metacritic average of 8. Normally the loss of this unit results in the loss of the game (Skirmish missions can be set for a variety of victory conditions). These mech suits are designed to be transported through quantum gateways across the galaxy and contain all the materials and blueprints necessary to create a 3. All standard units except Commanders and summoned Support Commanders (s. ACU) are self- sufficient robots. All units and structures belong to one of four technology tiers, or . Certain lower- tier structures can be upgraded into higher ones without having to rebuild them. The first tier is available at the start of the game and consists of small, relatively weak units and structures. The second tier expands the player's abilities greatly, especially in terms of stationary weapons and shielding, and introduces upgraded versions of tier one units. The third tier level has very powerful assault units designed to overcome the fortifications of the most entrenched player. The fourth tier is a limited range of . These are usually massive units which take a lot of time and energy to produce, but provide a significant tactical advantage. Supreme Commander features a varied skirmish AI. The typical Easy' and Normal modes are present, but the Hard difficulty level has four possible variants. Horde AI will swarm the player with hordes of lower level units, Tech AI will upgrade its units as fast as possible and assault the player with advanced units, the Balanced AI attempts to find a balance between the two, and the Supreme AI decides which of the three hard strategies is best for the map. The single player campaign consists of eighteen missions, six for each faction. The player is an inexperienced Commander who plays a key role in their faction's campaign to bring the . Despite the low number of campaign missions, each mission can potentially last hours. At the start of a mission, objectives are assigned for the player to complete. Once the player accomplishes them, the map is expanded, sometimes doubling or tripling in size, and new objectives are assigned. As the mission is commonly divided into three segments, the player will often have to overcome several enemy positions to achieve victory. Resource management. Constructor units can gather energy by . Each player has a certain amount of resource storage, which can be expanded by the construction of storage structures. This gives the player reserves in times of shortage or allows them to stockpile resources. If the resource generation exceeds the player's capacity, the material is wasted. An adjacency system allows certain structures to benefit from being built directly adjacent to others. The same applies to their mass- producing equivalents. Likewise, factories will consume less energy and mass when built adjacent to power generators and mass fabricators/extractors, respectively. However, by placing structures in close proximity, they become more vulnerable to collateral damage if an adjacent structure is destroyed. This system allows Supreme Commander to use vast maps up 8. Units in Supreme Commander are built to scale as they would be in the real world. For example, battleships dwarf submarines. The ballistic flight path of every projectile and line of sight of every energy weapon is computed and correctly blocked by terrain and other units. Units can be damaged or destroyed by weapons that were not targeted at them, e. By contrast all previous RTS games (and most since) portray weapon fire by rendering generic effects to represent underlying probability based combat modelling, which results in unrealistic occurrences such as weapon fire passing through terrain or other units to hit what should be an occluded target. The computational overhead of this accurate physical modelling contributed to the requirement for a high end system for the game to run well when it was initially released, though the game runs well on modern hardware. Because of the wide range of planets colonized by humanity in the setting, the theatres of war range from desert to arctic, and all battlespaces are employed. For example, stealth technology and both tactical and strategic missile and missile defense systems can be used. Supreme Commander introduced several innovations designed to reduce the amount of microing inherent in many RTS games. Holding the shift key causes any orders given to a unit (or group of units) to be queued. In this manner a unit may be ordered to attack several targets in succession, or to make best speed to a given point on the map and then attack towards a specified location engaging any hostiles it encounters along the way. After orders have been issued, holding the shift key causes all issued orders to be displayed on the map where they can be subsequently modified to accommodate a change of plan. Further, when a unit is ordered to attack a target, the player can issue an order to perform a coordinated attack to another unit. This order coordinates the arrival time of the units at the target automatically by adjusting the speed of the units involved. As in other RTS games, air transports. An air transport can also be ordered to create a ferry route, any land units ordered to the start of the ferry route will be conveyed by the air transport to the specified destination. The output from a production factory can be routed to a ferry route causing all units constructed by that factory to be automatically ferried to the route's destination. Additional air transports can be ordered to assist an existing ferry route allowing many units to be efficiently transported. Supreme Commander also supports unit formations. A selected group of units can be ordered to assume a formation the shape of which can be controlled by the player. Holding control while issuing a move order will cause a group of units to move in formation. Units in formation are intelligently arranged so that the tankiest units are at the front, ranged units at the rear and with shield and intel units spaced equally throughout. The setting of Supreme Commander is a future where humanity is able to travel through the galaxy quickly using a quantum gateway, which is a portal opened from the fabric of space leading to a designated location potentially light- years away. Each is represented as possessing great zeal and differing ideas on the future of humanity as a whole. The United Earth Federation (or UEF) is the faction representing the interests of a united, Earth- based government. The UEF developed from the ashes of the Earth Empire, and now seeks to reunite humanity and restore Earth's control over the galaxy. Their acceptance of a variant of slavery and ideology of forced unity lends a darker side to the faction. Their tactics are primarily based around long range, heavy- hitting attacks, with speed and stealth often neglected in favor of artillery strikes and large, shielded forces. The Cybran Nation (originally called the Recyclers). They fight for the liberation of their fellow Symbionts throughout the galaxy. Brackman, patriarch and chief designer of the Cybrans' cybernetic technology. A Cybran commander generally gets into an area quickly, and extracts themselves quicker. Their forces often prioritize speed, stealth, and special abilities over armor, which can make them deadly for use in traps. The Aeon Illuminate draw their roots from the Golden Age of expansion of the old Earth Empire. The descendants of the first humans to encounter alien intelligent life, a peaceful, yet highly advanced, society known as the Seraphim, who first introduced colonists to their philosophy, known as . Due to escalating paranoia and xenophobia among the Old Earth Empire, conflict soon broke out, resulting in the Seraphim's apparent extinction. The colonists of the alien planet, claiming to be . Their forces are highly specialized and often able to traverse any terrain, as most Aeon units use hover technology, allowing for powerful strikes when and where they are needed. At the start of the single player campaign, the Infinite War between the three factions has raged for over a millennium. Every faction has its own problems; the UEF is stretched far too thin, the Cybrans are hopelessly outnumbered and outgunned, and the Aeon Commander in Chief (called the Avatar of War) is stirring unrest amongst the Illuminate. The campaign focuses on the UEF's weapon of last resort, a planet killer named Black Sun. With it, they intend to destroy the homeworlds of the factions that oppose them. The Cybrans plan to use it to destroy the quantum gate network and free their enslaved brethren, while the Aeon seek to use it to broadcast a message of peace to all people. The player decides which faction to play as and what course it will take. Victory in the UEF campaign results in Black Sun destroying the critical planets of both the Aeon and the Cybrans, leading the galaxy into a new era of human superiority and ending the war. This virus itself disables every quantum gate in the galaxy, stopping superluminal travel for five years, thus allowing the Cybran Nation to flourish without being attacked by the others.
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